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Convert my game to mobile platforms

In this article we are going to review the conversion process that Wave Engine 2.0 uses to convert our game to other supported platforms. Wave Engine 2.0 has 3 development platforms (Windows, Linux and...

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Create 2D SpriteSheets with TexturePacker and import it to WaveEngine

TexturePacker is one of the most useful and used sprite sheet generators. It is very powerful and has tons of different options.  You can download it from here. Wave Visual Editor now allow importing...

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Build a Simple Oculus Rift application

Oculus Rift is a virtual reality head-mounted display, developed by Oculus. This brings amazing virtual experiences to all users. For more information refer to this www.oculus.com This article...

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Unit Testing in Wave Engine

Unit Testing is a very useful technique when developing games. It offers a lot of benefits as automated tests that can be run on a Continuous Integration server, avoid bug regressions, and so on. This...

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Integrating Wave Engine Within an iOS Storyboard

Introduction Default Wave Engine launcher project for iOS assumes that your game will run as an stand-alone view inside your application. However, what if you want to mix native views or navigate...

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Using TiledMap to create your 2D game level

With TiledMap, developing 2D games in WaveEngine will not be the same anymore. Tiled maps have been used for a long time in games, now you can load and integrate TiledMap (.TMX) files, created by the...

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Social Service in WaveEngine

This article will give you an idea of how the new WaveEngine extension could be used in your existing WaveEngine game. We will make use of an already finished game to integrate with Google Play, but...

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Tips to create your custom image-effect in WaveEngine

Image Effects are very often used to enhance the final look of our games, in WaveEngine we have worked to create an Image Effect extension with the common image effects used in games and optimized for...

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What’s new in Wave 2.0.5

Wave Engine 2.0.5 is out now and it has lot of features and bug fixes. However, 2 main improvements needs to be explained and you will probably need to adjust some things of your project when upgradint...

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Wave Engine integration in WPF projects

Sometimes we need to integrate Wave Engine in some projects our clients need. In this post we would like to share how this can be achieved for XAML projects with a few steps. Create a project with Wave...

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Creating 3D animation sequences with WaveEngine Game Actions

In this article we are going to see how to create a simple 3D animation sequence, it is very useful when you want to create initial tutorials or real time animations in your game. Game Actions are the...

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Using Image Based Lighting (IBL)

Wave Engine offers a complete lighting system with different light types for different scene settings. However, sometimes you need to create a soft environment, which is difficult to create with point...

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What’s new in Wave Engine Hammerhead Shark (2.1.0)

Wave Engine Hammerhead Shark (2.1.0) has been released today and we’re happy to show you all the things we have been improved since our last version. From all of our work, the next new features stands...

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New Profile System

Up until now, you only could create a launcher project by platform but game developers have reported to us that they need to create more than one launcher configuration by platform. For example, you...

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WaveEngine is now totally free on iOS and Android

We started developing WaveEngine more than 4 years ago with the idea to make live easier for game developers in their mission to create games for the current mobile ecosystem (fragmented into many...

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Create a custom Material

In this tutorial we will learn how to create new material with custom rendering to use on any Wave Engine game. This tutorial assumes that the reader has experience with HLSL and GLSL shader...

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Wave Engine Game Developer Contest 2016

If you are a developer of indie or professional games, then you can compete alone or in a group in order to win prizes worth up to $15,000. Whether you have a new idea or have already developed a game...

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Graphics Debugging Wave Engine games in Visual Studio 2015

When you are developing a mobile game, it is very important to have good performance. Although mobiles and tables with very powerful hardware exist, you usually want your game to run on the largest...

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Prefab System

It’s common to create your game scene with the same element over and over again (Columns, enemies, etc. ). In those cases duplicating your entities can be useful, but sometimes you need to edit them...

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What’s new in Wave Engine Tiger Shark (2.2.0)

Wave Engine Tiger Shark (2.2.0) has been released today. Although we’ve published a 2.1.x version not long ago, we have added important changes in this new WaveEngine version like the Prefab system,...

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