WaveEngine 2.4.1 to 2.5.0
This article is a brief guide to solving the majority of problems that you will find when you upgrade your game project from WaveEngine 2.4.1 version to 2.5.0. Although WaveEngine has an upgrade tool...
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View ArticleWaveEngine 3.2 Preview
We’re excited to release WaveEngine preview 3.2 today. This new release comes with a huge set of new features and improvements. The 3.2 preview highlights include a completely new GPU-based particle...
View ArticleIntroducing WaveEngine 3.1 based on .NET 5
We are glad to announce that, aligned with Microsoft, we have just released WaveEngine 3.1 with official support for .NET 5 and C# 9. So if you are using C# and .NET 5, you can start creating 3D apps...
View ArticleWave Engine 3.0 Preview 4
We are thrilled to bring you a new preview of Wave Egine. New features WebGL improvements. The fourth preview comes with a lot of changes in the WebGL implementation. We have focused on improving the...
View ArticleWave Engine runs on the Web thanks to Mono Wasm
What WebAssembly means for .NET WebAssembly (Wasm) is the not-so new standard to run high performance code in the browser, in the client side. You can think of it as an optimized Virtual Machine (VM),...
View ArticleWave Engine 3.0 Preview 3
We are excited to announce the release of Wave Engine 3.0 third preview! New features In this one we have worked hard to include a new template for Web applications. The launch of Mono Wasm has allowed...
View ArticleWave Engine’s on-line glTF viewer
TL;DR: We are announcing our experimental glTF on-line viewer made with Wave Engine 3.0, powered by WebAssembly. Try the demo! http://gltf.waveengine.net During dotNet 2019, on past june, we presented...
View ArticleWaveEngine 3.0 Preview 2
New features We’re excited to announce the release of WaveEngine second preview. In this new preview, the whole engine uses .NET Core 3.0, so all WaveEngine libraries are .Net Standard 2.0 and new...
View ArticleWaveEngine 3.0 preview
Today we release the first preview of Wave Engine 3.0. This version is the result of more than a year of research and development and with a big effort invested in reinventing this technology. Here’s a...
View ArticleEvents – February 2019
FronFest’19 February 9, Madrid This year we will be sponsoring FrontFest, a specialized conference for the frontend community that will take place in Madrid. Our colleague Ismael Navarro Páez will...
View ArticleMixed Reality with Wave Engine
In this tutorial, we will cover the creation of your first Mixed reality app using Wave Engine. We will find out why using this engine is a good choice for creating your holographic experience. In this...
View ArticleWaveEngine 2.4.1 to 2.5.0
This article is a brief guide to solving the majority of problems that you will find when you upgrade your game project from WaveEngine 2.4.1 version to 2.5.0. Although WaveEngine has an upgrade tool...
View ArticleNew Model asset workflow
In WaveEngine 2.5.0, the model pipeline has been improved, and as a result, there are a lot of new features that makes easier to work with model assets: glTF support. Now you can use glTF models in...
View ArticleBullet Physics integration in WaveEngine 2.5.0
Bullet Physics is a real-time Physics Engine for VR, games, roabotics, machine learning, etc… http://bulletphysics.org Now, in WaveEngine 2.5.0, we have integrated Bullet Physics as 3D Physic engine....
View ArticleRender Layers in Wave Engine Orca 2.5.0
Before this version, when the user wanted to customize some aspect of the rasterizer, blending or the depth states, we needed to create by code a new Layer class, registering it manually and then...
View ArticleWhat’s new in Wave Engine Orca (2.5.0)
Wave Engine Orca (2.5.0) has now been released. This version includes some really exciting features such as Bullet physics integration, render layers re-design, a new 3D animation system, improved 3D...
View ArticleGetting started with ARMobile in Wave Engine
With the release of WaveEngine Whale Shark (2.5.0) a new extension to build augmented reality experiences based on ARCore and ARKit is available. ARMobile brings a cross-platform API that allows a...
View ArticleGetting started with NoesisGUI in WaveEngine 2.4.0
In WaveEngine 2.4.0 we added support for NoesisGUI, which is a rendering engine for interfaces defined in the XAML language, most commonly known for its usage in Windows Presentation Foundation. In...
View ArticleWhat’s new in Wave Engine WhiteShark (2.4.0)
Wave Engine White Shark (2.4.0) has now been released. This version will add some really exciting features such as OpenVR and Noesis GUI integration, 9 patch support and much more. OpenVR integration...
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